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Honestly, I'm inclined to think it's the latter reason. The game is supposed to run at 30fps in handheld (for more consistent performance and longer battery life), but this docking/undocking bug causes it to stay at the docked mode's 60fps capped framerate with drops.The game is supposed to run at 60fps in handheld, but a bug causes it to run at 30.So this bug could be due to one of two reasons:
#Mark of the ninja remastered switch review 720p
This is probably due to the overhead savings of rendering in 720p in handheld mode, and frankly I think it feels better this way than both docked and the default 30fps handheld mode. It's not a 60fps lock by any means, but it's definitely hanging around 60 a higher percentage of the time than it does in docked. Once you've done that, the game will target 60fps in handheld in the same way that it does in docked. It was discovered that you can sort of force 60fps in handheld mode by docking and then undocking your Switch mid-gameplay. Handheld feels more stable thanks to its 30fps lock, but it's less responsive due to running at half the framerate.
In docked mode, the game very rarely stays at 60fps, and the fluctuations are very palpable resulting in frequent judder during camera movement. The game defaults to a 30fps lock in handheld mode and an unlocked framerate with a 60fps cap in docked mode. #Mark of the ninja remastered switch review 1080p
The game appears to be rendering at a native 720p in handheld mode and 1080p in docked mode. So, let's get the facts straight about MotN's Switch port before moving forward: It gives the issue more visibility to potential buyers of the Switch version who prioritize framerate in games like these and want a final verdict on the Switch port before spending their money. It will serve as a hub for Switch MotN performance discussion, gathering everyone's impressions and thoughts on the matter in one place that might be useful to any Klei devs lurking about. Hell, the original game even held 60fps on the Xbox 360.
After all, the game performs at a locked 60fps on Xbox One, PS4, and PC.
It allows the OT to serve as a central hub for discussion pertaining to the game itself rather than its performance issues on one particular platform. Separating this from the OT serves a few purposes. This special edition just adds the DLC and commentary as the graphics didn’t really need the touch-up.Discussion surrounding Mark of the Ninja: Remastered's performance woes on the Switch had begun to dominate discussion in the game's OT, so it was agreed that this topic would be better suited to its own thread. Bonus rooms with a puzzle element, Completely optional these rooms grant extra bonuses for completing them, But first, you have to find them!.
All enemy visions, Throwable objects etc show an arc or cone of sight. Stealth kills trigger a QTE which determines if you make a noise. If you cannot see in a dark room, You can actually see the noise markers of footsteps through the wall/door/grate. All levels are dark and lit by lamps and lights or maybe by enemy abilities. Massive play area with multiple routes, secrets to find. Special items- Daggers, Noisemakers etc and time slows right down when you bring up this menu. Many enemy types like shielded guys or dogs or guys with flares. Can peek out of doors/grates etc without risk of being seen. Earn points to use by collecting scrolls, Finishing levels and doing plenty of stealth kills. #Mark of the ninja remastered switch review upgrade
Upgrade tree- Three areas= Style, Distraction and attack.Two game modes- Main story or Dosan tale (DLC).
#Mark of the ninja remastered switch review how to
Opening tutorial along with a how to play section in the menu. You must be silent, agile and clever to outwit your opponents in a world of gorgeous scenery and flowing animation. In Mark of the Ninja, you’ll know what it is to truly be a ninja.